CS408 Midterm Online Quiz

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CS408-Midterm

1 / 50

The persona is not an actual user of the product, but is indirectly affected by it and its use refers to _______ persona

2 / 50

During _______ usage and workflow patterns discovered through analysis of the field research and interviews are synthesized into domain and user models

3 / 50

Which of the following requires less cognitive effort than others?

4 / 50

What is the main strength of the Problem Space Framework as a model of human problem solving?

5 / 50

We are deficient in our development _________, not in our development __________ (respectively).

6 / 50

Ali is looking at how interface designers went about their work. He identified two different modes of activity: one is _________ and other is ___________.

7 / 50

___________ is the process of selecting things to concentrate on, at a point in time, from the range of possibilities available.

8 / 50

There can only be one _________ persona per interface for a product.

9 / 50

Which of the following is concerned primarily with understanding human behavior and the mental processes that underlie it?

10 / 50

. _________________is what goes on in out heads when we carry out our everyday activities?

11 / 50

_________ Cognitive process involves encoding and recalling knowledge and acting appropriately

12 / 50

Which of the following is flaw in waterfall model?

13 / 50

The persona’s needs are sufficiently unique to require a distinct interface form and behavior is _____________ type of Persona.

14 / 50

Building things from user's perspective is called

15 / 50

HCI deals with:

16 / 50

The size and shape of a compact disk, is a type of _____________ constraint.

17 / 50

____________ are unintentional while _____________ occur through conscious deliberation (respectively).

18 / 50

Attention is the process of selecting things to concentrate on, at a point in time, from the range of __________.

19 / 50

During _____________ phase, usage and workflow patterns discovered through ______________.

20 / 50

Which of the following device can not be useful for a visually impaired person?

21 / 50

_________ is a powerful, multipurpose design tool that helps overcome several problems that currently plague the development of digital products.

22 / 50

________research helps us understand the domain, context and constraints of a product in different, more useful ways than _______research do.

23 / 50

Models are used in design to,

24 / 50

WYSIWYG stands for ____________.

25 / 50

Which of the following is concerned primarily with understanding human behavior and the mental processes that underlie it?

26 / 50

The persona is not an actual user of the product, but is indirectly affected by it and its use refers to _______ persona

27 / 50

_____________are unintentional while_____________ occur through conscious deliberation.

28 / 50

Which of the following is the comparison of what happened in the world with what we wanted to happen?

29 / 50

Which of the following is a text entry device?

30 / 50

__________ plays a role to bridge up the gape between the interfaces of machines and human understanding.

31 / 50

________of the potential sales from a site are lost because people cannot find the item they are looking for

32 / 50

The Usability Engineering lifecycle was proposed by _________.

33 / 50

Which of the following is not one of the primary colors?

34 / 50

"Mistakes" and "Slips" are two forms of

35 / 50

The Star lifecycle was proposed by ______________.

36 / 50

Which are the most significant senses for the average person when it comes to interacting with a computer?

37 / 50

____________ minimizes errors.

38 / 50

Which of the following is concerned primarily with understanding human behavior and the mental processes that underlie it?

39 / 50

Formal methods are used to represent

40 / 50

Which of the following is the comparison of what happened in the world with what we wanted to happen?

41 / 50

_____________ Research can tell you about what, how, many and why in rich, multivariate detail.

42 / 50

____________ minimizes errors.

43 / 50

The goals of HCI are:

44 / 50

Once the user input into system, the input language is translated into the language as operations to be performed by the system.

45 / 50

There are two aspects in which we can understand the nature of usability A. Strategic and Tactical. B. Efficiency and Strategy C. Tactical and Reliability D. Efficiency and Reliability

46 / 50

During _________ phase, usage and workflow patterns discovered through _________.

47 / 50

_______________ is the process by which we use the knowledge we have to draw conclusions or infer something new about the domain of interest.

48 / 50

The difference between the intentions and allowable actions is the:

49 / 50

What do you enjoy most about your job (or lifestyle) is an example of _________.

50 / 50

Which of the given statements correctly defines efficiency in terms of one of the usability goals?

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