CS408 Midterm Online Quiz

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CS408-Midterm

1 / 50

________ are individual and isolated regions within display that can be selected by the user to invoke specific operations.

2 / 50

___________ are dragged down from the title at the top of the screen.

3 / 50

There can only be one _________ persona per interface for a product.

4 / 50

____________ minimizes errors.

5 / 50

Which of the following does not count as one of the advantages of computers?

6 / 50

A _________is usually a collection of icons those are reminiscent of the purpose of the various modes.

7 / 50

Which of the following is a text entry device?

8 / 50

The difference between the intentions and allowable actions is the:

9 / 50

________ is a powerful, multipurpose design tool that helps overcome several problems that currently plague the development of digital products.

10 / 50

Which of the given statements correctly defines effectiveness in terms of one of the usability goals?

11 / 50

Which of the following device can not be useful for a visually impaired person?

12 / 50

________ represent the user‟s expectations of the tangible outcomes of using a specific product.

13 / 50

WYSIWYG stands for ____________.

14 / 50

What are the Most common things you do with the product is a type of _______.

15 / 50

Persona is not context specific, so it can be reused easily.

16 / 50

________ aspect (s) gives us hints and tips about using and creating user interface idioms, like dialog boxes and pushbuttons.

17 / 50

________research helps us understand the domain, context and constraints of a product in different, more useful ways than _______research do.

18 / 50

What is the main strength of the Problem Space Framework as a model of human problem solving?

19 / 50

Which of the following requires less cognitive effort than others?

20 / 50

"Mistakes" and "Slips" are two forms of

21 / 50

The Usability Engineering lifecycle was proposed by _________.

22 / 50

_________ is a powerful, multipurpose design tool that helps overcome several problems that currently plague the development of digital products.

23 / 50

__________ refers to the relationship between controls and their effects in the world.

24 / 50

We are deficient in our development _________, not in our development __________ (respectively).

25 / 50

Which interface system is based on the question / answer dialogue?

26 / 50

Waterfall model is basically a _________ model in which each step must be completed before the next step can be started.

27 / 50

There are two aspects in which we can understand the nature of usability A. Strategic and Tactical. B. Efficiency and Strategy C. Tactical and Reliability D. Efficiency and Reliability

28 / 50

____________ are unintentional while _____________ occur through conscious deliberation (respectively).

29 / 50

What do you procrastinate on? is type of _________

30 / 50

Once the user input into system, the input language is translated into the language as operations to be performed by the system.

31 / 50

_____________are unintentional while_____________ occur through conscious deliberation.

32 / 50

Interpretation inquiry, according to Beyer and Holtzblatt, is based on a master-apprentice model of learning.

33 / 50

Waterfall model is basically a _________ model in which each step must be completed before the next step can be started:

34 / 50

We are deficient in our development _________, not in our development __________ (respectively).

35 / 50

Which of the given statements correctly defines effectiveness in terms of one of the usability goals?

36 / 50

The gulf of execution refers to __________.

37 / 50

Using icons on the desktop to represent operations is a type of ________ constraint.

38 / 50

The persona is not an actual user of the product, but is indirectly affected by it and its use refers to _______ persona

39 / 50

_______________ is the process by which we use the knowledge we have to draw conclusions or infer something new about the domain of interest.

40 / 50

Attention is the process of selecting things to concentrate on, at a point in time, from the range of __________.

41 / 50

Human beings interact with outside world, using their

42 / 50

________of the potential sales from a site are lost because people cannot find the item they are looking for

43 / 50

The persona is not an actual user of the product, but is indirectly affected by it and its use refers to _______ persona

44 / 50

Which of the following requires less cognitive effort than others?

45 / 50

You can load a VCR tape the right way because of _____________.

46 / 50

User personas that are not primary or secondary are _____ personas.

47 / 50

Visually impaired persons can interact with outside world using their

48 / 50

Which of the given statements correctly defines effectiveness in terms of one of the usability goals?

49 / 50

_____________ Research can tell you about what, how, many and why in rich, multivariate detail.

50 / 50

Which of the following is the comparison of what happened in the world with what we wanted to happen?

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