CS602-Midterm
1 / 50
Both Boundary Filling and Flood filling algorithms are non-recursive techniques.
2 / 50
actual filling process in boundary filling algorithm begins when a point ____ of the figure is selected.
3 / 50
DDA abbreviated for _________.
4 / 50
Orthographic projections that show more than one side of an object are called __________ projections.
5 / 50
A fractal is generally a property called ___________.
6 / 50
Computer graphics is very helpful in producing graphical representations for scientific visualization.
7 / 50
Sutherland-Hodgeman clipping algorithm clips any polygon against a concave clip polygon
8 / 50
A scaling transformation alters the ______ of an object.
9 / 50
Bezier curve is tangent to the lines connecting ____.
10 / 50
In Trivial acceptance/reject test there are four bits of nine regions, Bit3 represents condition _____.
11 / 50
If the polygons are _______, line-clipping techniques are sufficient for clipping.
12 / 50
Which one is not valid out code to perform trivial accept / reject test in line clipping:
13 / 50
Discard a line with both endpoints outside clipping boundaries is called as
14 / 50
Bernstein polynomial functions are the basic functions of _____ curves.
15 / 50
In Trivial acceptance/reject test there are four bits of nine regions, Bit 1 represents condition_____.
16 / 50
Various curve functions are useful in ______.
17 / 50
Which of the following statements is not true about flood-fill and boundary-fill? Algorithms?
18 / 50
Shortcoming of Sutherland-Hodgeman Algorithm is concave polygons may be displayed with extensors lines
19 / 50
Computer Graphics are used in _______.
20 / 50
There are _________ basic types of polygon.
21 / 50
Three or more points that lie on the same line are called _____.
22 / 50
To show 256 colors , the no of bits required for each pixel are
23 / 50
Monochrome Adapter (MA) is a single color adapter
24 / 50
This projection technique has the direction of projection perpendicular to the viewing plane, and the viewing direction is perpendicular to one of the principle faces.
25 / 50
We can take transpose of any matrix.
26 / 50
The process of subdivision an entity or surface into one or more non-overlapping primitives.
27 / 50
________ is the set of points that are equidistant from its origin.
28 / 50
The father of Computer Graphics is:
29 / 50
Vectors can be multiplied in a way
30 / 50
Concave polygons are a superset of ____________ polygons, having fewer restrictions than ___________ polygons.
31 / 50
Discard a line with both endpoints outside clipping boundary is called as ____________
32 / 50
DDA abbreviated for ________.
33 / 50
Translation moves objects without ____________.
34 / 50
35 / 50
Parity is a concept used to determine which ________ lie within a polygon.
36 / 50
polygons are basically concave polygons that may have self-intersecting edges.
37 / 50
__________ transformation produces shape distortions as if objects were composed of layers that are caused to slide over each other.
38 / 50
A two dimensional rotation is applied to an object by repositioning it along a _____ path in the XY plane
39 / 50
By preserving the original shape of an object with a scaling is called _______ scaling.
40 / 50
41 / 50
A two dimensional rotation is applied to an object by repositioning it along a _____path in the XY plane
42 / 50
Finding unit vector is done by simply dividing each component by the width.
43 / 50
44 / 50
Using Cohen-Sutherland line clipping, it is impossible for a vertex to be labeled 1111.
45 / 50
46 / 50
There are _______ basic types of polygon.
47 / 50
If the value of scaling factors sx and sy is greater than 1, then size of objects will be ____________.
48 / 50
The basis functions fi(u) in Bezier curve must be symmetric with respect to u and (u-2)
49 / 50
Twice the radius of circle is called as ___________.
50 / 50
A * B = |A| * |B| * cos(?) Where ? is the angle between the two vectors
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