CS602-Midterm
1 / 50
To show 256 colors , the no of bits required for each pixel are
2 / 50
Translation moves objects without ____________.
3 / 50
polygons are basically concave polygons that may have self-intersecting edges.
4 / 50
In Trivial acceptance/reject test there are four bits of nine regions, Bit 2 represents condition_____.
5 / 50
Computer Graphics are used in _______.
6 / 50
A line, or straight line, is, roughly speaking, an (infinitely) thin, (infinitely) long, straight geometrical object.
7 / 50
The circle and ellipse are symmetric across 1 octants.
8 / 50
In video text memory, ______ are used to display a character.
9 / 50
Save a line with both endpoints inside all clipping boundaries is called as ____.
10 / 50
Computer Graphics are used in ____________.
11 / 50
According to Odd Parity Rule, a point is inside the polygon, if:
12 / 50
Monochrome Adapter (MA) is a single color adapter
13 / 50
Geometric patterns that is repeated at ever smaller scales to produce irregular shapes and surfaces are called ___________
14 / 50
Global coordinate systems can be defined with respect to local coordinate system
15 / 50
This projection technique has the direction of projection perpendicular to the viewing plane, and the viewing direction is perpendicular to one of the principle faces.
16 / 50
Using Cohen-Sutherland line clipping, it is impossible for a vertex to be labeled 1111.
17 / 50
Boundary Filling Algorithm can work for complex polygons.
18 / 50
It is safe to assume that all raster-type monitors can accept the same input
19 / 50
Two matrices are said to be equal, if they have
20 / 50
Each hyperbola consists of two ___________.
21 / 50
________ is the set of points that are equidistant from its origin.
22 / 50
Rotating a point requires
23 / 50
Sutherland-Hodgeman clipping algorithm clips any polygon against a concave clip polygon
24 / 50
Polygons are basically concave polygons that may have self-intersecting edges
25 / 50
Locations can be translated or "transformed" from one coordinate system to the other. Select correct option:
26 / 50
There are _________ basic types of polygon.
27 / 50
A two dimensional rotation is applied to an object by repositioning it along a _____path in the XY plane
28 / 50
Various curve functions are useful in ______.
29 / 50
The process of subdivision an entity or surface into one or more non-overlapping primitives.
30 / 50
The father of Computer Graphics is:
31 / 50
In ______ transformation one coordinate is held fixed and the other coordinate or coordinates are shifted.
32 / 50
Tessellation can be adaptive to the ____________ degree of curvature of a surface.
33 / 50
Set up your tripod and pointing the camera at the scene
34 / 50
Each hyperbola consists of two __________ .
35 / 50
( x^2 / a^2 ) + ( y^2 / b^2 ) = 1 is an equation of __________.
36 / 50
Because clipping against one edge is independent of all others, so it is _______ to arrange the clipping stages in a pipeline.
37 / 50
A scaling transformation alters the ______ of an object.
38 / 50
In __________ algorithm(s), old color must be read before it is invoked.
39 / 50
The actual filling process in boundary filling algorithm begins when a point _________ of the figured is selected.
40 / 50
Which of the following is not true about matrices?
41 / 50
42 / 50
Which one of the following step is not involved to write pixel using video BIOS services.
43 / 50
Shadow mask methods can display a __________ range of colours.
44 / 50
_________ OpenGL function is used for aiming and positioning the camera towards the object
45 / 50
__________ is the process of describing an object or scene so that we can construct an image of it
46 / 50
Polygons consisting of ________ can cause problems when rendering.
47 / 50
48 / 50
Vectors can be multiplied in a way
49 / 50
Cross product of two vectors result in a ___________.
50 / 50
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The average score is 54%
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