CS602 Midterm Online Quiz

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CS602-Midterm

1 / 50

Computer graphics is very helpful in producing graphical representations for scientific visualization.

2 / 50

Concave polygons are superset of________ polygons, having fewer restrictions than ______polygons.

3 / 50

In Trivial acceptance/reject test there are four bits of nine regions, Bit 3 represents condition_____.

4 / 50

Tessellation can be adaptive to the ____________ degree of curvature of a surface.

5 / 50

Bernstein polynomial functions are the basic functions of _____ curves.

6 / 50

If the value of scaling factors sx and sy is greater than 1, then size of objects will be ____________.

7 / 50

________ is the set of points that are equidistant from its origin.

8 / 50

A line, or straight line, is, roughly speaking, an (infinitely) thin, (infinitely) long, straight geometrical object.

9 / 50

Rotating a point requires

10 / 50

Bezier curve can represent the more complex piecewise ___________ curve.

11 / 50

Both Boundary Filling and Flood filling algorithms are non-recursive techniques.

12 / 50

According to Odd Parity Rule, a point is inside the polygon, if:

13 / 50

A two dimensional rotation is applied to an object by repositioning it along a _____ path in the XY plane

14 / 50

In Trivial acceptance/reject test there are four bits of nine regions, Bit 4 represents condition _____.

15 / 50

Sutherland-Hodgeman clipping algorithm clips any polygon against a concave clip polygon

16 / 50

We can draw eight points corresponding to each (x , y) point calculation in _________ drawing algorithm.

17 / 50

We can take transpose of any matrix.

18 / 50

The equation of hyperbola centered at origin (if the transverse axis is along x -axis) can be given as:

19 / 50

Various curve functions are useful in ______.

20 / 50

Concave polygons are a superset of ____________ polygons, having fewer restrictions than  ___________ polygons.

21 / 50

In video text memory, ______ are used to display a character.

22 / 50

Each hyperbola consists of two __________ .

23 / 50

Global coordinate systems can be defined with respect to local coordinate system

24 / 50

If the value of scaling factors sx and sy is greater than 1, then size of objects will be ____________.

25 / 50

We can take transpose of any matrix.

26 / 50

It is safe to assume that all raster-type monitors can accept the same input

27 / 50

Normalized cross product of two vectors on that surface provides normal vector

28 / 50

Finding unit vector is done by simply dividing each component by the width.

29 / 50

A fractal is generally a property called ___________.

30 / 50

Computer Graphics are used in ____________.

31 / 50

__________ is the process of describing an object or scene so that we can construct an image of it

32 / 50

Discard a line with both endpoints outside clipping boundaries is called as

33 / 50

Boundary Filling Algorithm can work for complex polygons.

34 / 50

__________ is the process of describing an object or scene so that we can construct an image of it

35 / 50

Twice the radius of circle is called as ___________.

36 / 50

In 2D transformation, ______ can be achieved by rotating the object about 110 degrees.

37 / 50

In Trimetric the direction of projection makes unequal angle with the three principal axes

38 / 50

A * B = |A| * |B| * cos(?) where ? is the angle between the two vectors

39 / 50

The circle and ellipse are symmetric across 1 octants.

40 / 50

There are _________ basic types of polygon.

41 / 50

Sutherland-Hodgeman clipping algorithm clips any polygon against a concave clip polygon

42 / 50

Twice the radius of circle is called as ___________.

43 / 50

The dot product of two vectors A and B is __________. Iff the angle between them is less than 20 or greater than 270 degrees.

44 / 50

Sutherland-Hodgeman clipping algorithm clips any polygon against a concave clip polygon

45 / 50

If the polygons are _______, line-clipping techniques are sufficient for clipping.

46 / 50

A scaling transformation alters the ______ of an object.

47 / 50

A * B = |A| * |B| * cos(?) Where ? is the angle between the two vectors

48 / 50

( x^2 / a^2 ) + ( y^2 / b^2 ) = 1 is an equation of __________.

49 / 50

There are _______ basic types of polygon.

50 / 50

Silhouette edges occur when dot product of surface normal vector and the view vector is __________.

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