CS602 Midterm Online Quiz

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CS602-Midterm

1 / 50

We can draw eight points corresponding to each (x , y) point calculation in _________ drawing algorithm.

2 / 50

The ______ tests are performed for the midpoints between pixels near the circle path at each sampling step.

3 / 50

We can take transpose of any matrix.

4 / 50

Sutherland-Hodgeman clipping algorithm clips any polygon against a concave clip polygon

5 / 50

Each number that makes up a matrix is called an __________ of the matrix.

6 / 50

Boundary Filling Algorithm can work for complex polygons.

7 / 50

Polygons are basically concave polygons that may have self-intersecting edges

8 / 50

Both Boundary Filling and Flood filling algorithms are non-recursive techniques.

9 / 50

Bezier curve can represent the more complex piecewise ___________ curve.

10 / 50

In Trivial acceptance/reject test there are four bits of nine regions, Bit 2 represents condition _____.

11 / 50

Using Cohen-Sutherland line clipping, it is impossible for a vertex to be labeled 1111.

12 / 50

A scaling transformation alters the ______ of an object.

13 / 50

In 2D transformation, ______ can be achieved by rotating the object about 110 degrees.

14 / 50

________is used to move a point, or a set of points, linearly in space

15 / 50

Twice the radius of circle is called as ___________.

16 / 50

In Trimetric the direction of projection makes unequal angle with the three principal axes

17 / 50

Each hyperbola consists of two __________ .

18 / 50

Intensity of the electron beam is controlled by setting __________ levels on the control grid, a metal cylinder that fits over the cathode.

19 / 50

Boundary Filling Algorithm can work for complex polygons.

20 / 50

Computer graphics is very helpful in producing graphical representations for scientific visualization.

21 / 50

The actual filling process in boundary filling algorithm begins when a point _________ of the figured is selected.

22 / 50

_________ direct view storage tube maintains the picture display.

23 / 50

This projection technique has the direction of projection perpendicular to the viewing plane, and the viewing direction is perpendicular to one of the principle faces.

24 / 50

Three or more points that lie on the same line are called _____.

25 / 50

Bezier curve is tangent to the lines connecting ____.

26 / 50

Monochrome Adapter (MA) is a single color adapter

27 / 50

Rotating a point requires

28 / 50

In Trivial acceptance/reject test there are four bits of nine regions, Bit 3 represents condition_____.

29 / 50

If the polygons are _______, line-clipping techniques are sufficient for clipping.

30 / 50

We can draw the circle using ___________.

31 / 50

In Trivial acceptance/reject test there are four bits of nine regions, Bit 2 represents condition_____.

32 / 50

The equation of hyperbola centered at origin (if the transverse axis is along x -axis) can be given as:

33 / 50

It is safe to assume that all raster-type monitors can accept the same input

34 / 50

Shortcoming of Sutherland-Hodgeman Algorithm is concave polygons may be displayed with extensors lines

35 / 50

Various curve functions are useful in ______.

36 / 50

A two dimensional rotation is applied to an object by repositioning it along a _____path in the XY plane

37 / 50

Which of the following is not true about matrices?

38 / 50

Which of the following is NOT a modern application for Computer Graphics -------------------

39 / 50

Because clipping against one edge is independent to all others, so it is ________ arrange the clipping stages in a pipeline.

40 / 50

Parity is a concept used to determine which ________ lie within a polygon.

41 / 50

Perspective projection is specified with the function glFrustum().

42 / 50

In video text memory, ______ are used to display a character.

43 / 50

Shadow mask methods can display a __________ range of colours.

44 / 50

Shortcoming of Sutherland-Hodgeman Algorithm is concave polygons may be displayed with extensors lines 

45 / 50

There are _________ basic types of polygon.

46 / 50

When scaling factor Sx and Sy are assigned the same value, __________ scaling is produced that maintains relative object proportions.

47 / 50

Finding unit vector is done by simply dividing each component by the width.

48 / 50

The dot product of two vectors A and B is __________. Iff the angle between them is less than 20 or greater than 270 degrees.

49 / 50

A * B = |A| * |B| * cos(?) where ? is the angle between the two vectors

50 / 50

A fractal is generally a property called ___________.

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