CS602-Midterm
1 / 50
Finding unit vector is done by simply dividing each component by the width.
2 / 50
We can draw eight points corresponding to each (x , y) point calculation in _________ drawing algorithm.
3 / 50
25 * 10 resolution with 16 colors supports
4 / 50
We can draw the circle
5 / 50
A unit vector has zero magnitude.
6 / 50
In Trivial acceptance/reject test there are four bits of nine regions, Bit 4 represents condition_____.
7 / 50
Which of the following is NOT a modern application for Computer Graphics -------------------
8 / 50
________is used to move a point, or a set of points, linearly in space
9 / 50
__________transformation produces shape distortions as if objects were composed of layers that are caused to slide over each other.
10 / 50
Each number that makes up a matrix is called an __________ of the matrix.
11 / 50
Which one of the following is not the graphics library is use:
12 / 50
The given primitives are clipped to the boundaries of _______ and primitives lying outside are not drawn.
13 / 50
Which one of the following step is not involved to write pixel using video BIOS services.
14 / 50
Save a line with both endpoints inside all clipping boundaries.
15 / 50
Twice the radius of circle is called as ___________.
16 / 50
In ______ transformation one coordinate is held fixed and the other coordinate or coordinates are shifted.
17 / 50
Vectors can be multiplied in a way
18 / 50
Boundary Filling Algorithm can work for complex polygons.
19 / 50
Both Boundary Filling and Flood filling algorithms are ____ as compared to scan line filling algorithm.
20 / 50
21 / 50
Which of the following is not true about matrices?
22 / 50
Perspective projection is specified with the function glFrustum().
23 / 50
A line, or straight line, is, roughly speaking, an (infinitely) thin, (infinitely) long, straight geometrical object.
24 / 50
Concave polygons are a superset of ____________ polygons, having fewer restrictions than ___________ polygons.
25 / 50
actual filling process in boundary filling algorithm begins when a point ____ of the figure is selected.
26 / 50
Parity is a concept used to determine which ________ lie within a polygon.
27 / 50
Cross product of two vectors result in a ___________.
28 / 50
Tessellation can be adaptive to the ____________ degree of curvature of a surface.
29 / 50
In video text memory, ______ are used to display a character.
30 / 50
In Trivial acceptance/reject test there are four bits of nine regions, Bit3 represents condition _____.
31 / 50
Bezier curve is tangent to the lines connecting ____.
32 / 50
We can take transpose of __________.
33 / 50
Normalized cross product of two vectors on that surface provides normal vector
34 / 50
A two dimensional rotation is applied to an object by repositioning it along a _____ path in the XY plane
35 / 50
Both Boundary Filling and Flood filling algorithms are non-recursive techniques.
36 / 50
Intensity of the electron beam is controlled by setting __________ levels on the control grid, a metal cylinder that fits over the cathode.
37 / 50
A two dimensional rotation is applied to an object by repositioning it along a _____path in the XY plane
38 / 50
We can draw the circle using _________
39 / 50
Three or more points that lie on the same line are called _____.
40 / 50
Sutherland-Hodgeman clipping algorithm clips any polygon against a concave clip polygon
41 / 50
Various curve functions are useful in ______.
42 / 50
If the value of scaling factors sx and sy is greater than 1, then size of objects will be ____________.
43 / 50
44 / 50
It is safe to assume that all raster-type monitors can accept the same input
45 / 50
( x^2 / a^2 ) + ( y^2 / b^2 ) = 1 is an equation of __________.
46 / 50
By preserving the original shape of an object with a scaling is called _______ scaling.
47 / 50
48 / 50
Two points are said to be collinear, if they lie on the
49 / 50
50 / 50
Set up your tripod and pointing the camera at the scene
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