CS602-Midterm
1 / 50
We can draw eight points corresponding to each (x , y) point calculation in _________ drawing algorithm.
2 / 50
The ______ tests are performed for the midpoints between pixels near the circle path at each sampling step.
3 / 50
We can take transpose of any matrix.
4 / 50
Sutherland-Hodgeman clipping algorithm clips any polygon against a concave clip polygon
5 / 50
Each number that makes up a matrix is called an __________ of the matrix.
6 / 50
Boundary Filling Algorithm can work for complex polygons.
7 / 50
Polygons are basically concave polygons that may have self-intersecting edges
8 / 50
Both Boundary Filling and Flood filling algorithms are non-recursive techniques.
9 / 50
Bezier curve can represent the more complex piecewise ___________ curve.
10 / 50
In Trivial acceptance/reject test there are four bits of nine regions, Bit 2 represents condition _____.
11 / 50
Using Cohen-Sutherland line clipping, it is impossible for a vertex to be labeled 1111.
12 / 50
A scaling transformation alters the ______ of an object.
13 / 50
In 2D transformation, ______ can be achieved by rotating the object about 110 degrees.
14 / 50
________is used to move a point, or a set of points, linearly in space
15 / 50
Twice the radius of circle is called as ___________.
16 / 50
In Trimetric the direction of projection makes unequal angle with the three principal axes
17 / 50
Each hyperbola consists of two __________ .
18 / 50
Intensity of the electron beam is controlled by setting __________ levels on the control grid, a metal cylinder that fits over the cathode.
19 / 50
20 / 50
Computer graphics is very helpful in producing graphical representations for scientific visualization.
21 / 50
The actual filling process in boundary filling algorithm begins when a point _________ of the figured is selected.
22 / 50
_________ direct view storage tube maintains the picture display.
23 / 50
This projection technique has the direction of projection perpendicular to the viewing plane, and the viewing direction is perpendicular to one of the principle faces.
24 / 50
Three or more points that lie on the same line are called _____.
25 / 50
Bezier curve is tangent to the lines connecting ____.
26 / 50
Monochrome Adapter (MA) is a single color adapter
27 / 50
Rotating a point requires
28 / 50
In Trivial acceptance/reject test there are four bits of nine regions, Bit 3 represents condition_____.
29 / 50
If the polygons are _______, line-clipping techniques are sufficient for clipping.
30 / 50
We can draw the circle using ___________.
31 / 50
In Trivial acceptance/reject test there are four bits of nine regions, Bit 2 represents condition_____.
32 / 50
The equation of hyperbola centered at origin (if the transverse axis is along x -axis) can be given as:
33 / 50
It is safe to assume that all raster-type monitors can accept the same input
34 / 50
Shortcoming of Sutherland-Hodgeman Algorithm is concave polygons may be displayed with extensors lines
35 / 50
Various curve functions are useful in ______.
36 / 50
A two dimensional rotation is applied to an object by repositioning it along a _____path in the XY plane
37 / 50
Which of the following is not true about matrices?
38 / 50
Which of the following is NOT a modern application for Computer Graphics -------------------
39 / 50
Because clipping against one edge is independent to all others, so it is ________ arrange the clipping stages in a pipeline.
40 / 50
Parity is a concept used to determine which ________ lie within a polygon.
41 / 50
Perspective projection is specified with the function glFrustum().
42 / 50
In video text memory, ______ are used to display a character.
43 / 50
Shadow mask methods can display a __________ range of colours.
44 / 50
45 / 50
There are _________ basic types of polygon.
46 / 50
When scaling factor Sx and Sy are assigned the same value, __________ scaling is produced that maintains relative object proportions.
47 / 50
Finding unit vector is done by simply dividing each component by the width.
48 / 50
The dot product of two vectors A and B is __________. Iff the angle between them is less than 20 or greater than 270 degrees.
49 / 50
A * B = |A| * |B| * cos(?) where ? is the angle between the two vectors
50 / 50
A fractal is generally a property called ___________.
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