CS602 Midterm Online Quiz

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CS602-Midterm

1 / 50

We can take transpose of __________.

2 / 50

Parity is a concept used to determine which ________ lie within a polygon.

3 / 50

Computer Graphics are used in _______.

4 / 50

Monochrome Adapter (MA) is a single color adapter

5 / 50

Using Cohen-Sutherland line clipping, it is impossible for a vertex to be labeled 1111.

6 / 50

UV light is used in Plasma Panel displays to excite phosphor.

7 / 50

Sutherland-Hodgeman clipping algorithm clips any polygon against a concave clip polygon

8 / 50

Line connecting any two points within a polygon does not intersect any edge, then it will be a _________ polygon.

9 / 50

In Trivial acceptance/reject test there are four bits of nine regions, Bit 2 represents condition _____.

10 / 50

In video text memory, ______ are used to display a character.

11 / 50

The basis functions fi(u) in Bezier curve must be symmetric with respect to u and (u-2)

12 / 50

We can take transpose of any matrix.

13 / 50

In Trivial acceptance/reject test there are four bits of nine regions, Bit 1 represents condition_____.

14 / 50

Plasma-panel displays use a gas mixture that usually includes ____.

15 / 50

In Trivial acceptance/reject test there are four bits of nine regions, Bit 2 represents condition_____.

16 / 50

polygons are basically concave polygons that may have self-intersecting edges.

17 / 50

According to Odd Parity Rule, a point is inside the polygon, if:

18 / 50

Global coordinate systems can be defined with respect to local coordinate system

19 / 50

________is used to move a point, or a set of points, linearly in space

20 / 50

_________ direct view storage tube maintains the picture display.

21 / 50

Using Cohen-Sutherland line clipping, it is impossible for a vertex to be labeled 1111.

22 / 50

Vectors can be multiplied in a way

23 / 50

Bernstein polynomial functions are the basic functions of _____ curves.

24 / 50

Vectors can be multiplied in a way

25 / 50

In video text memory, ________ are used to display a character.

26 / 50

Various curve functions are useful in ______.

27 / 50

In Trivial acceptance/reject test there are four bits of nine regions, Bit 4 represents condition_____.

28 / 50

We can draw the circle using _________

29 / 50

Rotation performed around a fixed point called ____________.

30 / 50

Polygons are basically concave polygons that may have self-intersecting edges

31 / 50

Various curve functions are useful in ______.

32 / 50

The axonometric projection is ___________ where the direction of projection makes same angle with all axes.

33 / 50

________ is the set of points that are equidistant from its origin.

34 / 50

Orthographic projections that show more than one side of an object are called __________ projections.

35 / 50

When scaling factor Sx and Sy are assigned the same value, __________ scaling is produced that maintains relative object proportions.

36 / 50

Both Boundary Filling and Flood filling algorithms are ____ as compared to scan line filling algorithm.

37 / 50

We can draw the circle using ___________.

38 / 50

Sutherland-Hodgeman clipping algorithm clips any polygon against a concave clip polygon

39 / 50

Discard a line with both endpoints outside clipping boundaries is called as

40 / 50

The father of Computer Graphics is:

41 / 50

Save a line with both endpoints inside all clipping boundaries is called as ____.

42 / 50

In Trivial acceptance/reject test there are four bits of nine regions, Bit 3 represents condition_____.

43 / 50

Save a line with both endpoints inside all clipping boundaries.

44 / 50

The process of subdivision an entity or surface into one or more non-overlapping primitives.

45 / 50

Boundary Filling Algorithm can work for complex polygons.

46 / 50

____is the tendency of the text to flash as it moves up or down.

47 / 50

Computer graphics is very helpful in producing graphical representations for scientific visualization.

48 / 50

Rotating a point requires

49 / 50

A * B = |A| * |B| * cos(?) where ? is the angle between the two vectors

50 / 50

The process of subdivision an entity or surface into one or more non-overlapping primitives.

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