CS602 Midterm Online Quiz

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CS602-Midterm

1 / 50

The process of subdivision an entity or surface into one or more non-overlapping primitives.

2 / 50

( x^2 / a^2 ) + ( y^2 / b^2 ) = 1 is an equation of __________.

3 / 50

A two dimensional rotation is applied to an object by repositioning it along a _____path in the XY plane

4 / 50

We can draw the circle using ___________.

5 / 50

Various curve functions are useful in ______.

6 / 50

The axonometric projection is ___________ where the direction of projection makes same angle with all axes.

7 / 50

Computer Graphics are used in ____________.

8 / 50

In ______ transformation one coordinate is held fixed and the other coordinate or coordinates are shifted.

9 / 50

There are _______ basic types of polygon.

10 / 50

________ is the set of points that are equidistant from its origin.

11 / 50

If the polygons are _______, line-clipping techniques are sufficient for clipping.

12 / 50

Each number that makes up a matrix is called an __________ of the matrix.

13 / 50

Sutherland-Hodgeman clipping algorithm clips any polygon against a concave clip polygon

14 / 50

If the value of scaling factors sx and sy is greater than 1, then size of objects will be ____________.

15 / 50

________is used to move a point, or a set of points, linearly in space

16 / 50

A line, or straight line, is, roughly speaking, an (infinitely) thin, (infinitely) long, straight geometrical object.

17 / 50

Shadow mask methods can display a __________ range of colours.

18 / 50

A scaling transformation alters the ______ of an object.

19 / 50

In Trivial acceptance/reject test there are four bits of nine regions, Bit 1 represents condition_____.

20 / 50

Concave polygons are superset of________ polygons, having fewer restrictions than ______polygons.

21 / 50

Which of the following statements is not true about flood-fill and boundary-fill? Algorithms?

22 / 50

Both Boundary Filling and Flood filling algorithms are non-recursive techniques.

23 / 50

We can draw the circle using _________

24 / 50

Two points are said to be collinear, if they lie on the

25 / 50

__________ transformation produces shape distortions as if objects were composed of layers that are caused to slide over each other.

26 / 50

The dot product of two vectors A and B is __________. Iff the angle between them is less than 20 or greater than 270 degrees.

27 / 50

In 2D transformation, ______ can be achieved by rotating the object about 110 degrees.

28 / 50

Orthographic projections that show more than one side of an object are called __________ projections.

29 / 50

According to Odd Parity Rule, a point is inside the polygon, if:

30 / 50

Twice the radius of circle is called as ___________.

31 / 50

In Trivial acceptance/reject test there are four bits of nine regions, Bit 4 represents condition_____.

32 / 50

Tessellation can be adaptive to the ____________ degree of curvature of a surface.

33 / 50

When scaling factor Sx and Sy are assigned the same value, __________ scaling is produced that maintains relative object proportions.

34 / 50

In __________ algorithm(s), old color must be read before it is invoked.

35 / 50

In Trimetric the direction of projection makes unequal angle with the three principal axes

36 / 50

In Trivial acceptance/reject test there are four bits of nine regions, Bit 2 represents condition _____.

37 / 50

Line connecting any two points within a polygon does not intersect any edge, then it will be a _________ polygon.

38 / 50

The process of subdivision an entity or surface into one or more non-overlapping primitives.

39 / 50

A * B = |A| * |B| * cos(?) where ? is the angle between the two vectors

40 / 50

Rotating a point requires

41 / 50

DDA abbreviated for ________.

42 / 50

polygons are basically concave polygons that may have self-intersecting edges.

43 / 50

We can draw the circle

44 / 50

In video text memory, ______ are used to display a character.

45 / 50

Various curve functions are useful in ______.

46 / 50

__________ transformation produces shape distortions as if objects were composed of layers that are caused to slide over each other.

47 / 50

Vectors can be multiplied in a way

48 / 50

Polygons are basically concave polygons that may have self-intersecting edges

49 / 50

Locations can be translated or "transformed" from one coordinate system to the other. Select correct option:

50 / 50

Boundary Filling Algorithm can work for complex polygons.

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