CS602-Midterm
1 / 50
A scaling transformation alters the ______ of an object.
2 / 50
__________ transformation produces shape distortions as if objects were composed of layers that are caused to slide over each other.
3 / 50
In Trivial acceptance/reject test there are four bits of nine regions, Bit 1 represents condition_____.
4 / 50
To move a _________ from one location to another, we translate the center point and redraw the same using new center point.
5 / 50
________ is the set of points that are equidistant from its origin.
6 / 50
the horizontal refresh ------------------------------
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_________ OpenGL function is used for aiming and positioning the camera towards the object
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( x^2 / a^2 ) + ( y^2 / b^2 ) = 1 is an equation of __________.
9 / 50
Twice the radius of circle is called as ___________.
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In Trivial acceptance/reject test there are four bits of nine regions, Bit 4 represents condition_____.
11 / 50
We can take transpose of __________.
12 / 50
__________ is the process of describing an object or scene so that we can construct an image of it
13 / 50
In video text memory, ______ are used to display a character.
14 / 50
Tessellation can be adaptive to the ____________ degree of curvature of a surface.
15 / 50
Which of the following is NOT a modern application for Computer Graphics -------------------
16 / 50
Polygons consisting of ________ can cause problems when rendering.
17 / 50
A _________ is the set of all points (x , y) that are the same distance from the directrix and focus not on the directrix.
18 / 50
Monochrome Adapter (MA) is a single color adapter
19 / 50
A line, or straight line, is, roughly speaking, an (infinitely) thin, (infinitely) long, straight geometrical object.
20 / 50
If the value of scaling factors sx and sy is greater than 1, then size of objects will be ____________.
21 / 50
Concave polygons are a superset of ____________ polygons, having fewer restrictions than ___________ polygons.
22 / 50
Set up your tripod and pointing the camera at the scene
23 / 50
Boundary Filling Algorithm can work for complex polygons.
24 / 50
Bezier curve can represent the more complex piecewise ___________ curve.
25 / 50
We can take transpose of any matrix.
26 / 50
Silhouette edges occur when dot product of surface normal vector and the view vector is __________.
27 / 50
A two dimensional rotation is applied to an object by repositioning it along a _____ path in the XY plane
28 / 50
Parity is a concept used to determine which ________ lie within a polygon.
29 / 50
To show 256 colors , the no of bits required for each pixel are
30 / 50
________is used to move a point, or a set of points, linearly in space
31 / 50
Concave polygons are superset of________ polygons, having fewer restrictions than ______polygons.
32 / 50
Both Boundary Filling and Flood filling algorithms are non-recursive techniques.
33 / 50
Both Boundary Filling and Flood filling algorithms are ____ as compared to scan line filling algorithm.
34 / 50
Normalized cross product of two vectors on that surface provides normal vector
35 / 50
The given primitives are clipped to the boundaries of _______ and primitives lying outside are not drawn.
36 / 50
The circle and ellipse are symmetric across 1 octants.
37 / 50
Sutherland-Hodgeman clipping algorithm clips any polygon against a concave clip polygon
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40 / 50
The ______ tests are performed for the midpoints between pixels near the circle path at each sampling step.
41 / 50
Each hyperbola consists of two __________ .
42 / 50
A two dimensional rotation is applied to an object by repositioning it along a _____path in the XY plane
43 / 50
The equation of hyperbola centered at origin (if the transverse axis is along x -axis) can be given as:
44 / 50
Using Cohen-Sutherland line clipping, it is impossible for a vertex to be labeled 1111.
45 / 50
Rotating a point requires
46 / 50
Intensity of the electron beam is controlled by setting __________ levels on the control grid, a metal cylinder that fits over the cathode.
47 / 50
Orthographic projections that show more than one side of an object are called __________ projections.
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49 / 50
Vectors can be multiplied in a way
50 / 50
Your score is
The average score is 54%
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