CS602-Midterm
1 / 50
The process of subdivision an entity or surface into one or more non-overlapping primitives.
2 / 50
Monochrome Adapter (MA) is a single color adapter
3 / 50
Which of the following is NOT a modern application for Computer Graphics -------------------
4 / 50
Rotating a point requires
5 / 50
In Trivial acceptance/reject test there are four bits of nine regions, Bit3 represents condition _____.
6 / 50
If the value of scaling factors sx and sy is greater than 1, then size of objects will be ____________.
7 / 50
If the polygons are _________ line clipping techniques are sufficient for clipping.
8 / 50
In Trivial acceptance/reject test there are four bits of nine regions, Bit 4 represents condition_____.
9 / 50
Two points are said to be collinear, if they lie on the
10 / 50
( x^2 / a^2 ) + ( y^2 / b^2 ) = 1 is an equation of __________.
11 / 50
The given primitives are clipped to the boundaries of _______ and primitives lying outside are not drawn.
12 / 50
actual filling process in boundary filling algorithm begins when a point ____ of the figure is selected.
13 / 50
“Computer Graphics” and “Computer Vision” are ____________.
14 / 50
Process of moving points in space is called
15 / 50
It is safe to assume that all raster-type monitors can accept the same input
16 / 50
Discard a line with both endpoints outside clipping boundaries is called as
17 / 50
__________transformation produces shape distortions as if objects were composed of layers that are caused to slide over each other.
18 / 50
Boundary Filling Algorithm can work for complex polygons.
19 / 50
Because clipping against one edge is independent to all others, so it is ________ arrange the clipping stages in a pipeline.
20 / 50
________ is the set of points that are equidistant from its origin.
21 / 50
In video text memory, ________ are used to display a character.
22 / 50
________is used to move a point, or a set of points, linearly in space
23 / 50
Finding unit vector is done by simply dividing each component by the width.
24 / 50
We can draw the circle using ___________.
25 / 50
Both Boundary Filling and Flood filling algorithms are ____ as compared to scan line filling algorithm.
26 / 50
A scaling transformation alters the ______ of an object.
27 / 50
Shadow mask methods can display a __________ range of colors.
28 / 50
In Trimetric the direction of projection makes unequal angle with the three principal axes
29 / 50
Rotation performed around a fixed point called ____________.
30 / 50
Each hyperbola consists of two ___________.
31 / 50
Cross product of two vectors result in a ___________.
32 / 50
33 / 50
In Trivial acceptance/reject test there are four bits of nine regions, Bit 3 represents condition_____.
34 / 50
Which one of the following step is not involved to write pixel using video BIOS services.
35 / 50
A line, or straight line, is, roughly speaking, an (infinitely) thin, (infinitely) long, straight geometrical object.
36 / 50
____is the tendency of the text to flash as it moves up or down.
37 / 50
In Trivial acceptance/reject test there are four bits of nine regions, Bit 4 represents condition _____.
38 / 50
A two dimensional rotation is applied to an object by repositioning it along a _____path in the XY plane
39 / 50
In Trivial acceptance/reject test there are four bits of nine regions, Bit 2 represents condition_____.
40 / 50
By preserving the original shape of an object with a scaling is called _______ scaling.
41 / 50
Global coordinate systems can be defined with respect to local coordinate system
42 / 50
We can draw the circle using _________
43 / 50
Intensity of the electron beam is controlled by setting _________ levels on the control grid, a metal cylinder that fits over the cathode.
44 / 50
Which one of the following is not the graphics library is use:
45 / 50
In __________ algorithm(s), old color must be read before it is invoked.
46 / 50
This projection technique has the direction of projection perpendicular to the viewing plane, and the viewing direction is perpendicular to one of the principle faces.
47 / 50
The father of Computer Graphics is:
48 / 50
Both Boundary Filling and Flood filling algorithms are non-recursive techniques.
49 / 50
A fractal is generally a property called ___________.
50 / 50
Tessellation can be adaptive to the ____________ degree of curvature of a surface.
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