CS602 Midterm Online Quiz

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CS602-Midterm

1 / 50

If the value of scaling factors sx and sy is greater than 1, then size of objects will be ____________.

2 / 50

The ______ tests are performed for the midpoints between pixels near the circle path at each sampling step.

3 / 50

____is the tendency of the text to flash as it moves up or down.

4 / 50

________is used to move a point, or a set of points, linearly in space

5 / 50

In video text memory, ______ are used to display a character.

6 / 50

Two points are said to be collinear, if they lie on the

7 / 50

A scaling transformation alters the ______ of an object.

8 / 50

The given primitives are clipped to the boundaries of _______ and primitives lying outside are not drawn.

9 / 50

We can take transpose of __________.

10 / 50

Various curve functions are useful in ______.

11 / 50

__________ transformation produces shape distortions as if objects were composed of layers that are caused to slide over each other.

12 / 50

In Trivial acceptance/reject test there are four bits of nine regions, Bit 2 represents condition _____.

13 / 50

Boundary Filling Algorithm can work for complex polygons.

14 / 50

Computer graphics is very helpful in producing graphical representations for scientific visualization.

15 / 50

Concave polygons are a superset of ____________ polygons, having fewer restrictions than  ___________ polygons.

16 / 50

Monochrome Adapter (MA) is a single color adapter

17 / 50

In Trivial acceptance/reject test there are four bits of nine regions, Bit 4 represents condition _____.

18 / 50

Which of the following is NOT a modern application for Computer Graphics -------------------

19 / 50

Three or more points that lie on the same line are called _____.

20 / 50

A scaling transformation alters the ______ of an object.

21 / 50

( x^2 / a^2 ) + ( y^2 / b^2 ) = 1 is an equation of __________.

22 / 50

Bezier curve can represent the more complex piecewise ___________ curve.

23 / 50

In Trivial acceptance/reject test there are four bits of nine regions, Bit3 represents condition _____.

24 / 50

Computer graphics is very helpful in producing graphical representations for scientific visualization.

25 / 50

Using Cohen-Sutherland line clipping, it is impossible for a vertex to be labeled 1111.

26 / 50

Computer Graphics are used in ____________.

27 / 50

Bezier curve is tangent to the lines connecting ____.

28 / 50

Both Boundary Filling and Flood filling algorithms are ____ as compared to scan line filling algorithm.

29 / 50

In Trivial acceptance/reject test there are four bits of nine regions, Bit 3 represents condition_____.

30 / 50

Sutherland-Hodgeman clipping algorithm clips any polygon against a concave clip polygon

31 / 50

In video text memory, ______ are used to display a character.

32 / 50

__________transformation produces shape distortions as if objects were composed of layers that are caused to slide over each other.

33 / 50

Vectors can be multiplied in a way

34 / 50

Normalized cross product of two vectors on that surface provides normal vector

35 / 50

Locations can be translated or "transformed" from one coordinate system to the other. Select correct option:

36 / 50

Orthographic projections that show more than one side of an object are called __________ projections.

37 / 50

We can draw the circle using _________

38 / 50

Because clipping against one edge is independent to all others, so it is ________ arrange the clipping stages in a pipeline.

39 / 50

A fractal is generally a property called ___________.

40 / 50

Which of the following statements is not true about flood-fill and boundary-fill? Algorithms?

41 / 50

the horizontal refresh ------------------------------

42 / 50

Vectors can be multiplied in a way

43 / 50

Shadow mask methods can display a __________ range of colours.

44 / 50

Which one of the following step is not involved to write pixel using video BIOS services.

45 / 50

Save a line with both endpoints inside all clipping boundaries.

46 / 50

__________ is the process of describing an object or scene so that we can construct an image of it

47 / 50

According to Odd Parity Rule, a point is inside the polygon, if:

48 / 50

Using Cohen-Sutherland line clipping, it is impossible for a vertex to be labeled 1111.

49 / 50

Polygons consisting of ________ can cause problems when rendering.

50 / 50

A * B = |A| * |B| * cos(?) Where ? is the angle between the two vectors

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