CS602-Midterm
1 / 50
We can draw eight points corresponding to each (x , y) point calculation in _________ drawing algorithm.
2 / 50
__________ is the process of describing an object or scene so that we can construct an image of it
3 / 50
Orthographic projections that show more than one side of an object are called __________ projections.
4 / 50
In Trivial acceptance/reject test there are four bits of nine regions, Bit 1 represents condition_____.
5 / 50
There are _________ basic types of polygon.
6 / 50
In Trivial acceptance/reject test there are four bits of nine regions, Bit 3 represents condition_____.
7 / 50
Bezier curve is tangent to the lines connecting ____.
8 / 50
We can take transpose of any matrix.
9 / 50
Cross product of two vectors result in a ___________.
10 / 50
Twice the radius of circle is called as ___________.
11 / 50
Silhouette edges occur when dot product of surface normal vector and the view vector is __________.
12 / 50
The equation of hyperbola centered at origin (if the transverse axis is along x -axis) can be given as:
13 / 50
The process of subdivision an entity or surface into one or more non-overlapping primitives.
14 / 50
Set up your tripod and pointing the camera at the scene
15 / 50
Rotation performed around a fixed point called ____________.
16 / 50
17 / 50
Polygons consisting of ________ can cause problems when rendering.
18 / 50
In __________ algorithm(s), old color must be read before it is invoked.
19 / 50
In Trivial acceptance/reject test there are four bits of nine regions, Bit 4 represents condition _____.
20 / 50
By preserving the original shape of an object with a scaling is called _______ scaling.
21 / 50
Geometric patterns that is repeated at ever smaller scales to produce irregular shapes and surfaces are called ___________
22 / 50
( x^2 / a^2 ) + ( y^2 / b^2 ) = 1 is an equation of __________.
23 / 50
If the polygons are _______, line-clipping techniques are sufficient for clipping.
24 / 50
A _________ is the set of all points (x , y) that are the same distance from the directrix and focus not on the directrix.
25 / 50
A two dimensional rotation is applied to an object by repositioning it along a _____ path in the XY plane
26 / 50
_________ OpenGL function is used for aiming and positioning the camera towards the object
27 / 50
A scaling transformation alters the ______ of an object.
28 / 50
Vectors can be multiplied in a way
29 / 50
The actual filling process in boundary filling algorithm begins when a point _________ of the figured is selected.
30 / 50
Each hyperbola consists of two ___________.
31 / 50
The circle and ellipse are symmetric across 1 octants.
32 / 50
Concave polygons are a superset of ____________ polygons, having fewer restrictions than ___________ polygons.
33 / 50
Three or more points that lie on the same line are called _____.
34 / 50
Tessellation can be adaptive to the ____________ degree of curvature of a surface.
35 / 50
the horizontal refresh ------------------------------
36 / 50
In Trimetric the direction of projection makes unequal angle with the three principal axes
37 / 50
Because clipping against one edge is independent of all others, so it is _______ to arrange the clipping stages in a pipeline.
38 / 50
According to Odd Parity Rule, a point is inside the polygon, if:
39 / 50
The given primitives are clipped to the boundaries of _______ and primitives lying outside are not drawn.
40 / 50
Intensity of the electron beam is controlled by setting __________ levels on the control grid, a metal cylinder that fits over the cathode.
41 / 50
Various curve functions are useful in ______.
42 / 50
polygons are basically concave polygons that may have self-intersecting edges.
43 / 50
In video text memory, ______ are used to display a character.
44 / 50
25 * 10 resolution with 16 colors supports
45 / 50
The father of Computer Graphics is:
46 / 50
47 / 50
Shortcoming of Sutherland-Hodgeman Algorithm is concave polygons may be displayed with extensors lines
48 / 50
Shadow mask methods can display a __________ range of colors.
49 / 50
Process of moving points in space is called
50 / 50
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