CS602 Midterm Online Quiz

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CS602-Midterm

1 / 50

In Trivial acceptance/reject test there are four bits of nine regions, Bit 4 represents condition _____.

2 / 50

DDA abbreviated for ________.

3 / 50

Sutherland-Hodgeman clipping algorithm clips any polygon against a concave clip polygon

4 / 50

Which of the following is not true about matrices?

5 / 50

Plasma-panel displays use a gas mixture that usually includes ____.

6 / 50

_________ direct view storage tube maintains the picture display.

7 / 50

There are _______ basic types of polygon.

8 / 50

Tessellation can be adaptive to the ____________ degree of curvature of a surface.

9 / 50

We can take transpose of __________.

10 / 50

When scaling factor Sx and Sy are assigned the same value, __________ scaling is produced that maintains relative object proportions.

11 / 50

__________ projection is obtained by projecting points along parallel lines that are not perpendicular to the projection plane.

12 / 50

Boundary Filling Algorithm can work for complex polygons.

13 / 50

Twice the radius of circle is called as ___________.

14 / 50

The axonometric projection is ___________ where the direction of projection makes same angle with all axes.

15 / 50

By preserving the original shape of an object with a scaling is called _______ scaling.

16 / 50

The equation of hyperbola centered at origin (if the transverse axis is along x -axis) can be given as:

17 / 50

Save a line with both endpoints inside all clipping boundaries.

18 / 50

Various curve functions are useful in ______.

19 / 50

Sutherland-Hodgeman clipping algorithm clips any polygon against a concave clip polygon

20 / 50

To show 256 colors , the no of bits required for each pixel are

21 / 50

If the polygons are _______, line-clipping techniques are sufficient for clipping.

22 / 50

To move a _________ from one location to another, we translate the center point and redraw the same using new center point.

23 / 50

Perspective projection is specified with the function glFrustum().

24 / 50

polygons are basically concave polygons that may have self-intersecting edges.

25 / 50

This projection technique has the direction of projection perpendicular to the viewing plane, and the viewing direction is perpendicular to one of the principle faces.

26 / 50

Discard a line with both endpoints outside clipping boundaries is called as

27 / 50

The given primitives are clipped to the boundaries of _______ and primitives lying outside are not drawn.

28 / 50

Which one of the following step is not involved to write pixel using video BIOS services.

29 / 50

Save a line with both endpoints inside all clipping boundaries is called as ____.

30 / 50

A line, or straight line, is, roughly speaking, an (infinitely) thin, (infinitely) long, straight geometrical object.

31 / 50

the horizontal refresh ------------------------------

32 / 50

Parity is a concept used to determine which ________ lie within a polygon.

33 / 50

Shadow mask methods can display a __________ range of colors.

34 / 50

Orthographic projections that show more than one side of an object are called __________ projections.

35 / 50

_________ OpenGL function is used for aiming and positioning the camera towards the object

36 / 50

If the value of scaling factors sx and sy is greater than 1, then size of objects will be ____________.

37 / 50

Intensity of the electron beam is controlled by setting _________ levels on the control grid, a metal cylinder that fits over the cathode.

38 / 50

Computer Graphics are used in _______.

39 / 50

Normalized cross product of two vectors on that surface provides normal vector

40 / 50

The dot product of two vectors A and B is __________. Iff the angle between them is less than 20 or greater than 270 degrees.

41 / 50

The ______ tests are performed for the midpoints between pixels near the circle path at each sampling step.

42 / 50

Geometric patterns that is repeated at ever smaller scales to produce irregular shapes and surfaces are called ___________

43 / 50

A * B = |A| * |B| * cos(?) Where ? is the angle between the two vectors

44 / 50

The process of subdivision an entity or surface into one or more non-overlapping primitives.

45 / 50

Concave polygons are a superset of ________ polygons, having fewer restrictions than _____polygons.

46 / 50

Each number that makes up a matrix is called an __________ of the matrix.

47 / 50

Translation moves objects without ____________.

48 / 50

Shortcoming of Sutherland-Hodgeman Algorithm is concave polygons may be displayed with extensors lines

49 / 50

Boundary Filling Algorithm can work for complex polygons.

50 / 50

actual filling process in boundary filling algorithm begins when a point ____ of the figure is selected.

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