CS602 Midterm Online Quiz

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CS602-Midterm

1 / 50

Various curve functions are useful in ______.

2 / 50

Locations can be translated or "transformed" from one coordinate system to the other. Select correct option:

3 / 50

Save a line with both endpoints inside all clipping boundaries.

4 / 50

In Trivial acceptance/reject test there are four bits of nine regions, Bit3 represents condition _____.

5 / 50

In Trivial acceptance/reject test there are four bits of nine regions, Bit 4 represents condition_____.

6 / 50

Both Boundary Filling and Flood filling algorithms are ____ as compared to scan line filling algorithm.

7 / 50

A _________ is the set of all points (x , y) that are the same distance from the directrix and focus not on the directrix.

8 / 50

Computer Graphics are used in _______.

9 / 50

Each hyperbola consists of two __________ .

10 / 50

________is used to move a point, or a set of points, linearly in space

11 / 50

Sutherland-Hodgeman clipping algorithm clips any polygon against a concave clip polygon

12 / 50

DDA abbreviated for ________.

13 / 50

By preserving the original shape of an object with a scaling is called _______ scaling.

14 / 50

Both Boundary Filling and Flood filling algorithms are non-recursive techniques.

15 / 50

A scaling transformation alters the ______ of an object.

16 / 50

If the polygons are _______, line-clipping techniques are sufficient for clipping.

17 / 50

Twice the radius of circle is called as ___________.

18 / 50

Rotating a point requires

19 / 50

__________ projection is obtained by projecting points along parallel lines that are not perpendicular to the projection plane.

20 / 50

This projection technique has the direction of projection perpendicular to the viewing plane, and the viewing direction is perpendicular to one of the principle faces.

21 / 50

Vectors can be multiplied in a way

22 / 50

Silhouette edges occur when dot product of surface normal vector and the view vector is __________.

23 / 50

_________ OpenGL function is used for aiming and positioning the camera towards the object

24 / 50

Various curve functions are useful in ______.

25 / 50

A * B = |A| * |B| * cos(?) where ? is the angle between the two vectors

26 / 50

__________ transformation produces shape distortions as if objects were composed of layers that are caused to slide over each other.

27 / 50

Rotating a point requires

28 / 50

The ______ tests are performed for the midpoints between pixels near the circle path at each sampling step.

29 / 50

Monochrome Adapter (MA) is a single color adapter

30 / 50

Which of the following statements is not true about flood-fill and boundary-fill? Algorithms?

31 / 50

Two matrices are said to be equal, if they have

32 / 50

The dot product of two vectors A and B is __________. Iff the angle between them is less than 20 or greater than 270 degrees.

33 / 50

Boundary Filling Algorithm can work for complex polygons.

34 / 50

A unit vector has zero magnitude.

35 / 50

If the value of scaling factors sx and sy is greater than 1, then size of objects will be ____________.

36 / 50

________ is the set of points that are equidistant from its origin.

37 / 50

The process of subdivision an entity or surface into one or more non-overlapping primitives.

38 / 50

In __________ algorithm(s), old color must be read before it is invoked.

39 / 50

Both Boundary Filling and Flood filling algorithms are non-recursive techniques.

40 / 50

Discard a line with both endpoints outside clipping boundary is called as ____________

41 / 50

A two dimensional rotation is applied to an object by repositioning it along a _____path in the XY plane

42 / 50

Bernstein polynomial functions are the basic functions of _____ curves.

43 / 50

Which one of the following step is not involved to write pixel using video BIOS services.

44 / 50

A two dimensional rotation is applied to an object by repositioning it along a _____ path in the XY plane

45 / 50

Concave polygons are superset of________ polygons, having fewer restrictions than ______polygons.

46 / 50

Finding unit vector is done by simply dividing each component by the width.

47 / 50

In video text memory, ______ are used to display a character.

48 / 50

The axonometric projection is ___________ where the direction of projection makes same angle with all axes.

49 / 50

Perspective projection is specified with the function glFrustum().

50 / 50

To move a _________ from one location to another, we translate the center point and redraw the same using new center point.

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