CS602 Midterm Online Quiz

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CS602-Midterm

1 / 50

Translation moves objects without ____________.

2 / 50

__________transformation produces shape distortions as if objects were composed of layers that are caused to slide over each other.

3 / 50

Twice the radius of circle is called as ___________.

4 / 50

Vectors can be multiplied in a way

5 / 50

Shadow mask methods can display a __________ range of colors.

6 / 50

_________ OpenGL function is used for aiming and positioning the camera towards the object

7 / 50

Orthographic projections that show more than one side of an object are called __________ projections.

8 / 50

Both Boundary Filling and Flood filling algorithms are non-recursive techniques.

9 / 50

When scaling factor Sx and Sy are assigned the same value, __________ scaling is produced that maintains relative object proportions.

10 / 50

The axonometric projection is ___________ where the direction of projection makes same angle with all axes.

11 / 50

In 2D transformation, ______ can be achieved by rotating the object about 110 degrees.

12 / 50

Bernstein polynomial functions are the basic functions of _____ curves.

13 / 50

Parity is a concept used to determine which ________ lie within a polygon.

14 / 50

Shadow mask methods can display a __________ range of colours.

15 / 50

Plasma-panel displays use a gas mixture that usually includes ____.

16 / 50

When scaling factor Sx and Sy are assigned the same value, __________ scaling is produced that maintains relative object proportions.

17 / 50

We can take transpose of any matrix.

18 / 50

The process of subdivision an entity or surface into one or more non-overlapping primitives.

19 / 50

Which one of the following step is not involved to write pixel using video BIOS services.

20 / 50

Two matrices are said to be equal, if they have

21 / 50

In Trivial acceptance/reject test there are four bits of nine regions, Bit 2 represents condition _____.

22 / 50

Which one is not valid out code to perform trivial accept / reject test in line clipping:

23 / 50

By preserving the original shape of an object with a scaling is called _______ scaling.

24 / 50

Bezier curve is tangent to the lines connecting ____.

25 / 50

Various curve functions are useful in ______.

26 / 50

To move a _________ from one location to another, we translate the center point and redraw the same using new center point.

27 / 50

Both Boundary Filling and Flood filling algorithms are non-recursive techniques.

28 / 50

________ is the set of points that are equidistant from its origin.

29 / 50

A two dimensional rotation is applied to an object by repositioning it along a _____path in the XY plane

30 / 50

Rotating a point requires

31 / 50

________is used to move a point, or a set of points, linearly in space

32 / 50

Finding unit vector is done by simply dividing each component by the width.

33 / 50

____is the tendency of the text to flash as it moves up or down.

34 / 50

Discard a line with both endpoints outside clipping boundary is called as ____________

35 / 50

“Computer Graphics” and “Computer Vision” are ____________.

36 / 50

In video text memory, ________ are used to display a character.

37 / 50

If the polygons are _________ line clipping techniques are sufficient for clipping.

38 / 50

Normalized cross product of two vectors on that surface provides normal vector

39 / 50

Global coordinate systems can be defined with respect to local coordinate system

40 / 50

Computer graphics is very helpful in producing graphical representations for scientific visualization.

41 / 50

According to Odd Parity Rule, a point is inside the polygon, if:

42 / 50

A unit vector has zero magnitude.

43 / 50

Each number that makes up a matrix is called an __________ of the matrix.

44 / 50

A scaling transformation alters the ______ of an object.

45 / 50

Cross product of two vectors result in a ___________.

46 / 50

In video text memory, ______ are used to display a character.

47 / 50

Sutherland-Hodgeman clipping algorithm clips any polygon against a concave clip polygon

48 / 50

Polygons are basically concave polygons that may have self-intersecting edges

49 / 50

Sutherland-Hodgeman clipping algorithm clips any polygon against a concave clip polygon

50 / 50

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