CS602 Midterm Online Quiz

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CS602-Midterm

1 / 50

_________ direct view storage tube maintains the picture display.

2 / 50

In video text memory, ______ are used to display a character.

3 / 50

Which one of the following is not the graphics library is use:

4 / 50

( x^2 / a^2 ) + ( y^2 / b^2 ) = 1 is an equation of __________.

5 / 50

________is used to move a point, or a set of points, linearly in space

6 / 50

In Trivial acceptance/reject test there are four bits of nine regions, Bit3 represents condition _____.

7 / 50

Each number that makes up a matrix is called an __________ of the matrix.

8 / 50

Using Cohen-Sutherland line clipping, it is impossible for a vertex to be labeled 1111.

9 / 50

A * B = |A| * |B| * cos(?) where ? is the angle between the two vectors

10 / 50

If the value of scaling factors sx and sy is greater than 1, then size of objects will be ____________.

11 / 50

Rotating a point requires

12 / 50

Concave polygons are a superset of ________ polygons, having fewer restrictions than _____polygons.

13 / 50

DDA abbreviated for _________.

14 / 50

Various curve functions are useful in ______.

15 / 50

Each hyperbola consists of two __________ .

16 / 50

We can draw the circle using ___________.

17 / 50

In Trivial acceptance/reject test there are four bits of nine regions, Bit 4 represents condition _____.

18 / 50

polygons are basically concave polygons that may have self-intersecting edges.

19 / 50

We can draw eight points corresponding to each (x , y) point calculation in _________ drawing algorithm.

20 / 50

Plasma-panel displays use a gas mixture that usually includes ____.

21 / 50

Shortcoming of Sutherland-Hodgeman Algorithm is concave polygons may be displayed with extensors lines 

22 / 50

Bezier curve can represent the more complex piecewise ___________ curve.

23 / 50

the horizontal refresh ------------------------------

24 / 50

__________ transformation produces shape distortions as if objects were composed of layers that are caused to slide over each other.

25 / 50

actual filling process in boundary filling algorithm begins when a point ____ of the figure is selected.

26 / 50

Set up your tripod and pointing the camera at the scene

27 / 50

Save a line with both endpoints inside all clipping boundaries is called as ____.

28 / 50

Shadow mask methods can display a __________ range of colors.

29 / 50

UV light is used in Plasma Panel displays to excite phosphor.

30 / 50

Shortcoming of Sutherland-Hodgeman Algorithm is concave polygons may be displayed with extensors lines

31 / 50

Concave polygons are superset of________ polygons, having fewer restrictions than ______polygons.

32 / 50

Cross product of two vectors result in a ___________.

33 / 50

It is safe to assume that all raster-type monitors can accept the same input

34 / 50

Discard a line with both endpoints outside clipping boundaries is called as

35 / 50

Line connecting any two points within a polygon does not intersect any edge, then it will be a _________ polygon.

36 / 50

Twice the radius of circle is called as ___________.

37 / 50

Boundary Filling Algorithm can work for complex polygons.

38 / 50

Boundary Filling Algorithm can work for complex polygons.

39 / 50

“Computer Graphics” and “Computer Vision” are ____________.

40 / 50

Computer graphics is very helpful in producing graphical representations for scientific visualization.

41 / 50

A unit vector has zero magnitude.

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In Trivial acceptance/reject test there are four bits of nine regions, Bit 2 represents condition_____.

43 / 50

Rotation performed around a fixed point called ____________.

44 / 50

We can draw the circle using _________

45 / 50

We can take transpose of any matrix.

46 / 50

Each hyperbola consists of two ___________.

47 / 50

Sutherland-Hodgeman clipping algorithm clips any polygon against a concave clip polygon

48 / 50

Computer graphics is very helpful in producing graphical representations for scientific visualization.

49 / 50

_________ OpenGL function is used for aiming and positioning the camera towards the object

50 / 50

The father of Computer Graphics is:

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