CS602-Midterm
1 / 50
Both Boundary Filling and Flood filling algorithms are non-recursive techniques.
2 / 50
Three or more points that lie on the same line are called _____.
3 / 50
Using Cohen-Sutherland line clipping, it is impossible for a vertex to be labeled 1111.
4 / 50
the horizontal refresh ------------------------------
5 / 50
In Trimetric the direction of projection makes unequal angle with the three principal axes
6 / 50
A two dimensional rotation is applied to an object by repositioning it along a _____path in the XY plane
7 / 50
It is safe to assume that all raster-type monitors can accept the same input
8 / 50
Set up your tripod and pointing the camera at the scene
9 / 50
Bezier curve is tangent to the lines connecting ____.
10 / 50
_________ direct view storage tube maintains the picture display.
11 / 50
Because clipping against one edge is independent of all others, so it is _______ to arrange the clipping stages in a pipeline.
12 / 50
________is used to move a point, or a set of points, linearly in space
13 / 50
__________ transformation produces shape distortions as if objects were composed of layers that are caused to slide over each other.
14 / 50
__________ is the process of describing an object or scene so that we can construct an image of it
15 / 50
Computer Graphics are used in ____________.
16 / 50
Both Boundary Filling and Flood filling algorithms are ____ as compared to scan line filling algorithm.
17 / 50
Sutherland-Hodgeman clipping algorithm clips any polygon against a concave clip polygon
18 / 50
Discard a line with both endpoints outside clipping boundaries is called as
19 / 50
In video text memory, ______ are used to display a character.
20 / 50
There are _______ basic types of polygon.
21 / 50
To show 256 colors , the no of bits required for each pixel are
22 / 50
Plasma-panel displays use a gas mixture that usually includes ____.
23 / 50
Two points are said to be collinear, if they lie on the
24 / 50
25 * 10 resolution with 16 colors supports
25 / 50
If the value of scaling factors sx and sy is greater than 1, then size of objects will be ____________.
26 / 50
In Trivial acceptance/reject test there are four bits of nine regions, Bit 4 represents condition_____.
27 / 50
The dot product of two vectors A and B is __________. Iff the angle between them is less than 20 or greater than 270 degrees.
28 / 50
In Trivial acceptance/reject test there are four bits of nine regions, Bit 1 represents condition_____.
29 / 50
We can take transpose of __________.
30 / 50
_________ OpenGL function is used for aiming and positioning the camera towards the object
31 / 50
The given primitives are clipped to the boundaries of _______ and primitives lying outside are not drawn.
32 / 50
Which of the following statements is not true about flood-fill and boundary-fill? Algorithms?
33 / 50
DDA abbreviated for ________.
34 / 50
Computer graphics is very helpful in producing graphical representations for scientific visualization.
35 / 50
36 / 50
____is the tendency of the text to flash as it moves up or down.
37 / 50
Computer Graphics are used in _______.
38 / 50
Vectors can be multiplied in a way
39 / 50
The basis functions fi(u) in Bezier curve must be symmetric with respect to u and (u-2)
40 / 50
We can take transpose of any matrix.
41 / 50
A scaling transformation alters the ______ of an object.
42 / 50
In Trivial acceptance/reject test there are four bits of nine regions, Bit 2 represents condition_____.
43 / 50
Concave polygons are superset of________ polygons, having fewer restrictions than ______polygons.
44 / 50
Parity is a concept used to determine which ________ lie within a polygon.
45 / 50
A fractal is generally a property called ___________.
46 / 50
Save a line with both endpoints inside all clipping boundaries is called as ____.
47 / 50
The circle and ellipse are symmetric across 1 octants.
48 / 50
According to Odd Parity Rule, a point is inside the polygon, if:
49 / 50
We can draw the circle using _________
50 / 50
When scaling factor Sx and Sy are assigned the same value, __________ scaling is produced that maintains relative object proportions.
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