CS602-Midterm
1 / 50
We can take transpose of any matrix.
2 / 50
Both Boundary Filling and Flood filling algorithms are non-recursive techniques.
3 / 50
In Trivial acceptance/reject test there are four bits of nine regions, Bit3 represents condition _____.
4 / 50
The dot product of two vectors A and B is __________. Iff the angle between them is less than 20 or greater than 270 degrees.
5 / 50
Vectors can be multiplied in a way
6 / 50
A scaling transformation alters the ______ of an object.
7 / 50
In video text memory, ________ are used to display a character.
8 / 50
Global coordinate systems can be defined with respect to local coordinate system
9 / 50
__________ transformation produces shape distortions as if objects were composed of layers that are caused to slide over each other.
10 / 50
The given primitives are clipped to the boundaries of _______ and primitives lying outside are not drawn.
11 / 50
( x^2 / a^2 ) + ( y^2 / b^2 ) = 1 is an equation of __________.
12 / 50
Sutherland-Hodgeman clipping algorithm clips any polygon against a concave clip polygon
13 / 50
Which of the following statements is not true about flood-fill and boundary-fill? Algorithms?
14 / 50
In Trivial acceptance/reject test there are four bits of nine regions, Bit 2 represents condition_____.
15 / 50
Process of moving points in space is called
16 / 50
Shortcoming of Sutherland-Hodgeman Algorithm is concave polygons may be displayed with extensors lines
17 / 50
Shadow mask methods can display a __________ range of colors.
18 / 50
In Trivial acceptance/reject test there are four bits of nine regions, Bit 1 represents condition_____.
19 / 50
__________ is the process of describing an object or scene so that we can construct an image of it
20 / 50
We can draw the circle using _________
21 / 50
________ is the set of points that are equidistant from its origin.
22 / 50
Locations can be translated or "transformed" from one coordinate system to the other. Select correct option:
23 / 50
Save a line with both endpoints inside all clipping boundaries.
24 / 50
To show 256 colors , the no of bits required for each pixel are
25 / 50
The actual filling process in boundary filling algorithm begins when a point _________ of the figured is selected.
26 / 50
In Trivial acceptance/reject test there are four bits of nine regions, Bit 2 represents condition _____.
27 / 50
Each hyperbola consists of two ___________.
28 / 50
Discard a line with both endpoints outside clipping boundaries is called as
29 / 50
Computer Graphics are used in _______.
30 / 50
__________transformation produces shape distortions as if objects were composed of layers that are caused to slide over each other.
31 / 50
In Trivial acceptance/reject test there are four bits of nine regions, Bit 4 represents condition _____.
32 / 50
Bezier curve can represent the more complex piecewise ___________ curve.
33 / 50
Which of the following is NOT a modern application for Computer Graphics -------------------
34 / 50
If the polygons are _______, line-clipping techniques are sufficient for clipping.
35 / 50
A _________ is the set of all points (x , y) that are the same distance from the directrix and focus not on the directrix.
36 / 50
If the polygons are _________ line clipping techniques are sufficient for clipping.
37 / 50
Save a line with both endpoints inside all clipping boundaries is called as ____.
38 / 50
In Trivial acceptance/reject test there are four bits of nine regions, Bit 4 represents condition_____.
39 / 50
A line, or straight line, is, roughly speaking, an (infinitely) thin, (infinitely) long, straight geometrical object.
40 / 50
_________ OpenGL function is used for aiming and positioning the camera towards the object
41 / 50
Orthographic projections that show more than one side of an object are called __________ projections.
42 / 50
____is the tendency of the text to flash as it moves up or down.
43 / 50
The process of subdivision an entity or surface into one or more non-overlapping primitives.
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47 / 50
Which one of the following is not the graphics library is use:
48 / 50
DDA abbreviated for ________.
49 / 50
In video text memory, ______ are used to display a character.
50 / 50
To move a _________ from one location to another, we translate the center point and redraw the same using new center point.
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