CS602 Midterm Online Quiz

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CS602-Midterm

1 / 50

DDA abbreviated for ________.

2 / 50

_________ OpenGL function is used for aiming and positioning the camera towards the object

3 / 50

Both Boundary Filling and Flood filling algorithms are non-recursive techniques.

4 / 50

________ is the set of points that are equidistant from its origin.

5 / 50

Each hyperbola consists of two ___________.

6 / 50

Tessellation can be adaptive to the ____________ degree of curvature of a surface.

7 / 50

Which of the following is not true about matrices?

8 / 50

In Trivial acceptance/reject test there are four bits of nine regions, Bit 3 represents condition_____.

9 / 50

We can draw eight points corresponding to each (x , y) point calculation in _________ drawing algorithm.

10 / 50

To move a _________ from one location to another, we translate the center point and redraw the same using new center point.

11 / 50

Various curve functions are useful in ______.

12 / 50

Bernstein polynomial functions are the basic functions of _____ curves.

13 / 50

Set up your tripod and pointing the camera at the scene

14 / 50

Which one of the following is not the graphics library is use:

15 / 50

This projection technique has the direction of projection perpendicular to the viewing plane, and the viewing direction is perpendicular to one of the principle faces.

16 / 50

A scaling transformation alters the ______ of an object.

17 / 50

If the value of scaling factors sx and sy is greater than 1, then size of objects will be ____________.

18 / 50

Computer Graphics are used in _______.

19 / 50

Using Cohen-Sutherland line clipping, it is impossible for a vertex to be labeled 1111.

20 / 50

A two dimensional rotation is applied to an object by repositioning it along a _____path in the XY plane

21 / 50

__________transformation produces shape distortions as if objects were composed of layers that are caused to slide over each other.

22 / 50

Process of moving points in space is called

23 / 50

If the value of scaling factors sx and sy is greater than 1, then size of objects will be ____________.

24 / 50

A * B = |A| * |B| * cos(?) Where ? is the angle between the two vectors

25 / 50

When scaling factor Sx and Sy are assigned the same value, __________ scaling is produced that maintains relative object proportions.

26 / 50

If the polygons are _______, line-clipping techniques are sufficient for clipping.

27 / 50

Three or more points that lie on the same line are called _____.

28 / 50

Cross product of two vectors result in a ___________.

29 / 50

By preserving the original shape of an object with a scaling is called _______ scaling.

30 / 50

Shortcoming of Sutherland-Hodgeman Algorithm is concave polygons may be displayed with extensors lines

31 / 50

Parity is a concept used to determine which ________ lie within a polygon.

32 / 50

We can draw the circle using _________

33 / 50

Sutherland-Hodgeman clipping algorithm clips any polygon against a concave clip polygon

34 / 50

The process of subdivision an entity or surface into one or more non-overlapping primitives.

35 / 50

Each hyperbola consists of two __________ .

36 / 50

UV light is used in Plasma Panel displays to excite phosphor.

37 / 50

Parity is a concept used to determine which ________ lie within a polygon.

38 / 50

Sutherland-Hodgeman clipping algorithm clips any polygon against a concave clip polygon

39 / 50

Finding unit vector is done by simply dividing each component by the width.

40 / 50

Polygons consisting of ________ can cause problems when rendering.

41 / 50

Various curve functions are useful in ______.

42 / 50

When scaling factor Sx and Sy are assigned the same value, __________ scaling is produced that maintains relative object proportions.

43 / 50

____is the tendency of the text to flash as it moves up or down.

44 / 50

Computer graphics is very helpful in producing graphical representations for scientific visualization.

45 / 50

actual filling process in boundary filling algorithm begins when a point ____ of the figure is selected.

46 / 50

________is used to move a point, or a set of points, linearly in space

47 / 50

Rotating a point requires

48 / 50

polygons are basically concave polygons that may have self-intersecting edges.

49 / 50

( x^2 / a^2 ) + ( y^2 / b^2 ) = 1 is an equation of __________.

50 / 50

Both Boundary Filling and Flood filling algorithms are non-recursive techniques.

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The average score is 54%

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