CS602-Midterm
1 / 50
Which of the following is not true about matrices?
2 / 50
( x^2 / a^2 ) + ( y^2 / b^2 ) = 1 is an equation of __________.
3 / 50
Rotation performed around a fixed point called ____________.
4 / 50
The given primitives are clipped to the boundaries of _______ and primitives lying outside are not drawn.
5 / 50
We can take transpose of any matrix.
6 / 50
________ is the set of points that are equidistant from its origin.
7 / 50
__________ transformation produces shape distortions as if objects were composed of layers that are caused to slide over each other.
8 / 50
Line connecting any two points within a polygon does not intersect any edge, then it will be a _________ polygon.
9 / 50
Sutherland-Hodgeman clipping algorithm clips any polygon against a concave clip polygon
10 / 50
Both Boundary Filling and Flood filling algorithms are non-recursive techniques.
11 / 50
We can draw the circle using _________
12 / 50
In 2D transformation, ______ can be achieved by rotating the object about 110 degrees.
13 / 50
“Computer Graphics” and “Computer Vision” are ____________.
14 / 50
Tessellation can be adaptive to the ____________ degree of curvature of a surface.
15 / 50
Plasma-panel displays use a gas mixture that usually includes ____.
16 / 50
17 / 50
The process of subdivision an entity or surface into one or more non-overlapping primitives.
18 / 50
A fractal is generally a property called ___________.
19 / 50
Bezier curve can represent the more complex piecewise ___________ curve.
20 / 50
Finding unit vector is done by simply dividing each component by the width.
21 / 50
Shortcoming of Sutherland-Hodgeman Algorithm is concave polygons may be displayed with extensors lines
22 / 50
Polygons are basically concave polygons that may have self-intersecting edges
23 / 50
Three or more points that lie on the same line are called _____.
24 / 50
Polygons consisting of ________ can cause problems when rendering.
25 / 50
To show 256 colors , the no of bits required for each pixel are
26 / 50
Silhouette edges occur when dot product of surface normal vector and the view vector is __________.
27 / 50
In ______ transformation one coordinate is held fixed and the other coordinate or coordinates are shifted.
28 / 50
A * B = |A| * |B| * cos(?) Where ? is the angle between the two vectors
29 / 50
Boundary Filling Algorithm can work for complex polygons.
30 / 50
Parity is a concept used to determine which ________ lie within a polygon.
31 / 50
Each hyperbola consists of two __________ .
32 / 50
According to Odd Parity Rule, a point is inside the polygon, if:
33 / 50
34 / 50
Twice the radius of circle is called as ___________.
35 / 50
Vectors can be multiplied in a way
36 / 50
Normalized cross product of two vectors on that surface provides normal vector
37 / 50
Computer graphics is very helpful in producing graphical representations for scientific visualization.
38 / 50
The circle and ellipse are symmetric across 1 octants.
39 / 50
____is the tendency of the text to flash as it moves up or down.
40 / 50
DDA abbreviated for ________.
41 / 50
Shadow mask methods can display a __________ range of colors.
42 / 50
Various curve functions are useful in ______.
43 / 50
In Trimetric the direction of projection makes unequal angle with the three principal axes
44 / 50
A two dimensional rotation is applied to an object by repositioning it along a _____ path in the XY plane
45 / 50
_________ OpenGL function is used for aiming and positioning the camera towards the object
46 / 50
47 / 50
In Trivial acceptance/reject test there are four bits of nine regions, Bit 4 represents condition_____.
48 / 50
Using Cohen-Sutherland line clipping, it is impossible for a vertex to be labeled 1111.
49 / 50
Intensity of the electron beam is controlled by setting __________ levels on the control grid, a metal cylinder that fits over the cathode.
50 / 50
________is used to move a point, or a set of points, linearly in space
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