CS408-Midterm
1 / 50
Human beings interact with outside world, using their
2 / 50
Transactional sites that are used for a significant part of an employee‟s job should be considered full _____________ applications.
3 / 50
____________ is proportional to the amplitude of the sound.
4 / 50
_________ is a powerful, multipurpose design tool that helps overcome several problems that currently plague the development of digital products.
5 / 50
We are deficient in our development _________, not in our development __________ (respectively).
6 / 50
___________ is a very general goal of Usability and refers to how good a system at doing what it is suppose to do.
7 / 50
________ are individual and isolated regions within display that can be selected by the user to invoke specific operations.
8 / 50
The persona is not an actual user of the product, but is indirectly affected by it and its use refers to _______ persona
9 / 50
There can only be one _________ persona per interface for a product.
10 / 50
Which of the following is the comparison of what happened in the world with what we wanted to happen?
11 / 50
Waterfall model is basically a _________ model in which each step must be completed before the next step can be started.
12 / 50
What is a semantic network?
13 / 50
Which of the following requires less cognitive effort than others?
14 / 50
Alia is used to describe design problem /solution by___________ that is an imagined or projected sequence of events, especially any of several detailed plans or possibilities
15 / 50
User personas that are not primary or secondary are ____________ personas.
16 / 50
Around 63% of software projects exceed their cost estimates. The top four reasons for This are:
A– Frequent requests for changes from users
B– Overlooked tasks
C– Users' lack of understanding of their own requirements
D– Insufficient user-analyst communication and understanding
17 / 50
The difference between the intentions and allowable actions is the:
18 / 50
A _________is usually a collection of icons those are reminiscent of the purpose of the various modes.
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20 / 50
WYSIWYG stands for ____________.
21 / 50
Waterfall model is basically a _________ model in which each step must be completed before the next step can be started:
22 / 50
________of the potential sales from a site are lost because people cannot find the item they are looking for
23 / 50
HCI deals with _______________________.
24 / 50
Using icons on the desktop to represent operations is a type of ________ constraint.
25 / 50
____________ minimizes errors.
26 / 50
What is the main strength of the Problem Space Framework as a model of human problem solving?
27 / 50
What will be the gulf of execution if the user is able to formulate and perform the actions easily;
28 / 50
____________ are unintentional while _____________ occur through conscious deliberation (respectively).
29 / 50
________ plays a role to bridge up the gape between the interfaces of machines and human understanding.
30 / 50
Scenario content and context are derived from information gathered during_________ the phase and analyzed during the _________phase (respectively)
31 / 50
Interpretation inquiry, according to Beyer and Holtzblatt, is based on a master apprentice model of learning.
32 / 50
Attention is the process of selecting things to concentrate on, at a point in time, from the range of
33 / 50
___________refers to how good a system at doing What it is supposed to do?
34 / 50
35 / 50
The Usability Engineering lifecycle was proposed by _________.
36 / 50
Which of the given statements correctly defines effectiveness in terms of one of the usability goals?
37 / 50
Models are used in design to,
38 / 50
HCI deals with:
39 / 50
Which of the following is concerned primarily with understanding human behavior and the mental processes that underlie it?
40 / 50
41 / 50
__________ plays a role to bridge up the gape between the interfaces of machines and human understanding.
42 / 50
If you are taking lecture and suddenly you hear music or voices from the other room. It is called?
43 / 50
There are two aspects in which we can understand the nature of usability A. Strategic and Tactical. B. Efficiency and Strategy C. Tactical and Reliability D. Efficiency and Reliability
44 / 50
Which of the following is a long-term individual difference?
45 / 50
Which are the most significant senses for the average person when it comes to interacting with a computer?
46 / 50
Visually impaired persons can interact with outside world using their
47 / 50
Which of the following is not true?
48 / 50
Formal methods are used to represent
49 / 50
_____________is the process of selecting things to concentrate on, at a point in time, from the range of possibilities available
50 / 50
__________ refers to the relationship between controls and their effects in the world.
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