CS408-Midterm
1 / 50
Which of the following is not a secondary color?
2 / 50
___________refers to how good a system at doing What it is supposed to do?
3 / 50
___________ is the process of selecting things to concentrate on, at a point in time, from the range of possibilities available.
4 / 50
What are the most common things you do with the product is a type of _______.
5 / 50
A _________is usually a collection of icons those are reminiscent of the purpose of the various modes.
6 / 50
There are two aspects in which we can understand the nature of usability A. Strategic and Tactical. B. Efficiency and Strategy C. Tactical and Reliability D. Efficiency and Reliability
7 / 50
__________ refers to the relationship between controls and their effects in the world.
8 / 50
Which of the following is used to toggle between two states?
9 / 50
_________ Cognitive process involves encoding and recalling knowledge and acting appropriately
10 / 50
As a software designer, which aspects guide you to think about the Way in which the user and the idiom interact?
11 / 50
Which of the given statements correctly defines efficiency in terms of one of the usability goals?
12 / 50
You can load a VCR tape the right way because of _____________.
13 / 50
Choice of operations and services are offered on the screen through __________
14 / 50
HCI deals with:
15 / 50
We are deficient in our development _________, not in our development __________ (respectively).
16 / 50
There can only be one _________ persona per interface for a product.
17 / 50
Formal methods are used to represent
18 / 50
____________ is proportional to the amplitude of the sound.
19 / 50
Which of the following is not true?
20 / 50
___________ are dragged down from the title at the top of the screen.
21 / 50
Interpretation inquiry, according to Beyer and Holtzblatt, is based on a master-apprentice model of learning.
22 / 50
Which of the following device can not be useful for a visually impaired person?
23 / 50
________ is proportional to the amplitude of the sound.
24 / 50
________ is a powerful, multipurpose design tool that helps overcome several problems that currently plague the development of digital products.
25 / 50
What is the main strength of the Problem Space Framework as a model of human problem solving?
26 / 50
Attention is the process of selecting things to concentrate on, at a point in time, from the range of __________.
27 / 50
During _____________ phase, usage and workflow patterns discovered through ______________.
28 / 50
The persona is not an actual user of the product, but is indirectly affected by it and its use refers to _______ persona
29 / 50
____________ are unintentional while _____________ occur through conscious deliberation (respectively).
30 / 50
Which of the following is least likely to be revealed by a paper prototype?
31 / 50
_______________ is the process by which we use the knowledge we have to draw conclusions or infer something new about the domain of interest.
32 / 50
Attention is the process of selecting things to concentrate on, at a point in time, from the range of
33 / 50
Models are used in design to,
34 / 50
__________personas address the needs of customers, not end users.
35 / 50
WYSIWYG stands for ____________.
36 / 50
Which of the following is the comparison of what happened in the world with what we wanted to happen?
37 / 50
What is a semantic network?
38 / 50
____________ minimizes errors.
39 / 50
________research helps us understand the domain, context and constraints of a product in different, more useful ways than _______research do.
40 / 50
During _________ phase, usage and workflow patterns discovered through _________.
41 / 50
. _________________is what goes on in out heads when we carry out our everyday activities?
42 / 50
The difference between the intentions and allowable actions is the:
43 / 50
The Usability Engineering lifecycle was proposed by _________.
44 / 50
Which of the following is concerned primarily with understanding human behavior and the mental processes that underlie it?
45 / 50
46 / 50
________ Research can tell you about what, how, many and why in rich, multivariate detail.
47 / 50
48 / 50
Scenario content and context are derived from information gathered during_________ the phase and analyzed during the _________phase (respectively)
49 / 50
The size and shape of a compact disk, is a type of _____________ constraint.
50 / 50
HCI deals with _______________________.
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