CS408-Midterm
1 / 50
Persona is not context specific, so it can be reused easily.
2 / 50
User personas that are not primary or secondary are ____________ personas.
3 / 50
____________ minimizes errors.
4 / 50
________ is a powerful, multipurpose design tool that helps overcome several problems that currently plague the development of digital products.
5 / 50
What are the most common things you do with the product is a type of _______.
6 / 50
Which of the following is the comparison of what happened in the world with what we wanted to happen?
7 / 50
Top of the web
8 / 50
"Mistakes" and "Slips" are two forms of
9 / 50
Which of the following is used to toggle between two states?
10 / 50
The persona is not an actual user of the product, but is indirectly affected by it and its use refers to _______ persona
11 / 50
Interpretation inquiry, according to Beyer and Holtzblatt, is based on a master apprentice model of learning.
12 / 50
You can load a VCR tape the right way because of _____________.
13 / 50
. _________________is what goes on in out heads when we carry out our everyday activities?
14 / 50
The persona‟s needs are sufficiently unique to require a distinct interface form and behavior is _____________ type of Persona.
15 / 50
Which of the following is not one of the primary colors?
16 / 50
Using icons on the desktop to represent operations is a type of ________ constraint.
17 / 50
The persona’s needs are sufficiently unique to require a distinct interface form and behavior is _____________ type of Persona.
18 / 50
What is the main strength of the Problem Space Framework as a model of human problem solving?
19 / 50
User and system has its own unique language the language used by the system is called _________.
20 / 50
Which of the following is not true?
21 / 50
_____________is the process of selecting things to concentrate on, at a point in time, from the range of possibilities available
22 / 50
Scenario content and context are derived from information gathered during_________ the phase and analyzed during the _________phase (respectively)
23 / 50
There can only be one _________ persona per interface for a product.
24 / 50
Which of the following is concerned primarily with understanding human behavior and the mental processes that underlie it?
25 / 50
During _________ phase, usage and workflow patterns discovered through _________.
26 / 50
27 / 50
Which of the given statements correctly defines effectiveness in terms of one of the usability goals?
28 / 50
Attention is the process of selecting things to concentrate on, at a point in time, from the range of
29 / 50
Ali is looking at how interface designers went about their work. He identified two different modes of activity: one is _________ and other is ___________.
30 / 50
____________ is a term used to refer to an attribute of an object that allows people to know how to use it.
31 / 50
What do you procrastinate on? is type of _________
32 / 50
________of the potential sales from a site are lost because people cannot find the item they are looking for
33 / 50
34 / 50
When you engaged in a conversation you are more attentive what the other person is saying. It is called?
35 / 50
_________ Cognitive process involves encoding and recalling knowledge and acting appropriately
36 / 50
HCI deals with _______________________.
37 / 50
Which of the following requires less cognitive effort than others?
38 / 50
WYSIWYG stands for ____________.
39 / 50
The difference between the intentions and allowable actions is the:
40 / 50
We are deficient in our development _________, not in our development __________ (respectively).
41 / 50
__________personas address the needs of customers, not end users.
42 / 50
43 / 50
The command line interface is used because:
44 / 50
User personas that are not primary or secondary are _____ personas.
45 / 50
__________ plays a role to bridge up the gape between the interfaces of machines and human understanding.
46 / 50
Human beings interact with outside world, using their
47 / 50
Visually impaired persons can interact with outside world using their
48 / 50
Around 63% of software projects exceed their cost estimates. The top four reasons for This are:
A– Frequent requests for changes from users
B– Overlooked tasks
C– Users' lack of understanding of their own requirements
D– Insufficient user-analyst communication and understanding
49 / 50
Drive a vehicle while holding a conversation with a passenger is the example of _________.
50 / 50
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